Is there a check to see if a location is overlapping a certain actor?

Hi, first forum post so sorry if I tag this wrong. I was wondering if there is a way to check if an exact location is overlapping an object, in this case an invisible hitbox. I tried searching and couldn’t find anything, I am new to unreal and I don’t know the name of every block yet.

Hey @NeutrinoCarrot! Welcome to the forums!

So something that wouldn’t really be expandable, but would be easy, would be use the “get Distance” node and then use < or > to determine distance from the middle. Anything more than that and you’ll have to use an actor within the level, get that, and then draw distance from there. If it HAS to be a cube you’ll have to do that- OR break the location (by right clicking on the yellow dot) and check the X distance and the Y distance. :slight_smile:

You could try to use a location volume and get overlapping actors/component begin overlap or a normal trigger volume or stuff