Hello. I want to know is there a cheap object deformation in Unreal? I’ve tried chaos flesh, but with rtx 5080 I’m getting 16 fps (which is unacceptable), so if I have cube with cavity? hollow? and spheres with a little bigger size:
I want to place these spheres into cavity to spread mesh:
I know the way to do it in BLender with Lattice modifier (here’s the
shorts with snake eating the egg). Is there something similar in Unreal Engine?
Nawrot
(Nawrot)
July 4, 2025, 12:08am
2
this may be usable for your thing:
cheap way to morph materials.
if not, this same guy made tut about material tricks.
in there he talks about vertex shader. you can use it to move vertex points from material.
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Yes! It’s almost right thing I needed. I need just to invert logic to spread mesh, so I created this:
but result has too sharp edges and bad accuracy (I’ve tried to make it more contrast with red color):
As you can see - seems like object is very low poly, but when I increased amoun of vertices up to 48k result is still awful:
How can I fix that?
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