Is there a change in the new version 2022.2 that it doesn't work with 48-bit texture files?

I updated a model from previous version and realized that the existing materials with the 32/48-bit texture files worked ok. But when I tried to add new materials with the same texture files, they were not working. Anyway, it was not my intent to use 48-bit file but it was just a texture file that I downloaded and was 48-bit CMYK. I converted to 24-bit RGB and all's well. I almost didn't pick this up and had to go back to the older model and 2022.1 version.

Just an observation.

Thanks!

Hello ,

Thank you for posting in the community and reporting this issue, would you be able to contact us directly and report a bug so we can best investigate this problem further. Here is the link to report a bug: https://twinmotionhelp.epicgames.com/s/case-community-page

Kind regards,

Vincent B.