Is there a C++ method, which I can override that fires, when a child is added to a component?

For reasons, I want to create a scene component that serves as a container for different types of mesh on my actor. I would also like to set some default values based on type when a mesh is added to said component.

I thought the best way to do that would be to override the function that is called when a child is added to a component (either on the add method or some post add event), then switch on type of child added. I can’t seem to find the correct method to override, though.

Assuming the correct method exists, what is is called?

Thanks!