For reasons, I want to create a scene component that serves as a container for different types of mesh on my actor. I would also like to set some default values based on type when a mesh is added to said component.
I thought the best way to do that would be to override the function that is called when a child is added to a component (either on the add method or some post add event), then switch on type of child added. I can’t seem to find the correct method to override, though.
Assuming the correct method exists, what is is called?
Thanks!