For example, imagine a sliced ball in tennis hitting the ground, it would affect it’s bounce height and add a possible acceleration or slight change of direction to it. Or, if you were to throw a basketball just up and spin it backwards toward yourself, when it would land it you bounce up and go over you. I hope I managed to explain what effect I’m trying to reproduce.
Is there a way to achieve this with what is already available in UE4, or do I have to “manually” add forces to these spinning actors depending on the spin force, material friction, etc?
Thank you.