If I set performance in the startup map (say: r.EffectsQuality 1)
do I have to set this value again individually in all other maps of the game?
or is there a blueprint that applies to the whole game?
To you want to force this settings for all users? or you let them change that?
It’s basically, where to put it, because I only see “Open level blueprint” but no game blueprint specific for the entire game. So, the question is, what I put in the blueprint of level 1, do I need to do that again exactly in level 2 or if there is a game blueprint where is it or how to create it?
Make a GameMode blueprint, i guess you didn know about GameMode class and place everything in level blueprint so place anything common stuff you placed in level blueprint there.
There other way around by modifing default INI files in /Config directory
if I use that Blueprint and put the performance settings in there, then where to attach the blueprint to? Or is this automatically ?
Thanks, much appreciated.