Hi, I would be glad to know better what tools can be used to control what’s consuming CPU and GPU resources ingame beyond simply seeing the frame rate.
In UDK I would use the log and the Gameplay Profiler. The profiler, I’ve read, is not there anymore. The log (I mean the external .txt file) doesn’t give enough information to know, for example, what’s causing a worsening in the performance (from 120fps to barely 30fps) after changing and adding some blueprints (and it’s not really evident, as the Tick events involved have been checked and are not the cause).
I mean, I would be expecting performance warnings, but where can I find them? I only get notified if errors are involved when playing. I’ve seen a pretty nice log when cooking for Launch, but is there an alternative place to check out performance in the sense of seeing all the warnings, of level and blueprint-derived work?