Is there a blueprint node for orbit around target like there is for C++?

Anyone know? Thanks

Hey @usa423,

I’m not aware of any blueprint node that simply makes something orbit around a target. Can you give us more context into the use case that you need? In the meantime, check out this forum thread with a similar issue and solution:

If the above contains your solution, remember to mark the post as the solution!

Well its for a beat em up game. The enemy moves toward the player, and once they collide they start a small rotation walk or half around the player till their feet lines up horizontally to the player then moves toward the player again and once collided then the enemy rotates the other way. Rinse repeat…

I’m just thinking of mechanisms I have seen through the years for beat em up games. Or mechanisms or logic that could be used for the enemy on beat em up style games.

Angrynone helped me figure out how to get the enemies to move toward the player from scratch. You can check that out here. BEAT EM UP GAME - How to make a simple AI move to like behavior from scratch (without navmesh)? - #3 by Everynone