Is there a Blueprint class that represents anything that can be used as landscape (Landscape, L. Streaming Proxy, ...)?

Actually the whole question.

Bump. The topic is actual.

For anyone facing this problem: it is LandscapeProxy. But in modern versions of UE (5.2+) using just LandscapeStreamingProxy class is usually enough because any collision with landscape surface is actually the collision with LandscapeStreamingProxy, whereas the Landscape is the actor that unify all streaming proxies (I guess it contains that proxies as something like child actors). So briefly: use LandscapeProxy to not fail in all cases.

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