I’m making an SCP management sim and i was testing some door logic but they keep getting stuck on the rotating door, so I was wondering if there was a better way to make it so they can move around it and not get stuck when it opens. I don’t really wanna make it open both ways btw.
You could put a nav modifier volume to block that area from nav mesh generation so the npc doesnt path there. Using NavArea_null as the area class will block all pathing.
Your door doesn’t affect navigation.
One way would be to set the Navigation Mesh Runtime Generation to Dynamic Modifiers Only (in Navigation Mesh project settings) and make sure your door has Can Ever Affect Navigation set to true. (Additionally it should block WorldStatic,WorldDynamic and Pawn)
This way the nav mesh should not generate directly inside your door and thus will force the AI to pathfind around it.