Is there a better way to create material tables than this? https://twinmotionhelp.epicgames.com/s/article/Twinmotion-2023-1-Substitution-Table-Overview?language=en_US

https://twinmotionhelp.epicgames.com/s/article/Twinmotion-2023-1-Substitution-Table-Overview?language=en_US

I'm probably just missing something very easy here, but I would like to be able to fully collapse datasmith imports sometimes, and sometimes have them collapsed by material or original heirachy. Changing this loses all texture replacement information. I am fine saving a table and allowing a table to be used to ensure things transfer appropriately, but this feels like more work, and potential for error than I'm comfortable with.

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