I’m currently developing a game where the player controls a boat. However, I’ve encountered an issue with some of my logic being placed inside the event tick. This decision was made because I need the boat to maintain its speed when accelerating/decelerating, ensuring that the selected speed is retained.
My question arises from my attempt to implement a system where if something breaks, such as the engine, the boat will come to a halt and cease responding to player inputs. However, friends whom I’ve shown these nodes to have expressed concerns about branching the event tick, as it may lead to issues down the line.
Therefore, I’m seeking suggestions on how to improve this aspect of my game. If anyone has alternative ideas or solutions, I would greatly appreciate your input.
Thank you in advance for your assistance!