When creating a UUserWidget, or constructing a UObject , is there a best practice for who the OwningObject should be?
In the source code of UUserWidget::CreateWidget
, for example, I can see that it checks if the OwningObject parameter is derived from UWidget
, UWidgetTree
, APlayerController
, UGameInstance
, or UWorld
.
If adding a child widget to a widget, I would assume you would have the parent widget be the owner?
Is there any benefit to having a higher level object like a UWorld
object or APlayerController
own the widget?
I have not completed a full game before and want to make sure I don’t do anything that bites me in the butt later!
Thanks for the help!