When creating a UUserWidget, or constructing a UObject , is there a best practice for who the OwningObject should be?
In the source code of
UUserWidget::CreateWidget, for example, I can see that it checks if the OwningObject parameter is derived from
If adding a child widget to a widget, I would assume you would have the parent widget be the owner?
Is there any benefit to having a higher level object like a
UWorld object or
APlayerController own the widget?
I have not completed a full game before and want to make sure I don’t do anything that bites me in the butt later!
Thanks for the help!