I actually have two questions, I just subscribed to the Unreal Engine for the first time and am a first time Indie game developer as well as with using Blueprint (have not used Kizmet either). I have located numerous tutorial videos on using Blueprint, such as the ones shown at this link in the forum: https://forums.unrealengine/showthread.php?12461-Getting-Started-Blueprint-References
However since I am new to the Unreal Engine and to using Blueprint, I wanted to know which order is best to watch the tutorials? As I found several collections of “Introduction” videos related to everything with the Unreal Engine. Also which videos are the most current for the 4.4 version? I ask because I began by watching one called “Introduction to Blueprints - 2 - Turning On a Light with Level Blueprint” for UE 4.2 at
?v=8WeE4q6Ba40
but apparently the Unreal Engine software has changed in subtle ways since it is now at 4.4. Because the light bulb is no longer clickable, (shown at :55) only the hanging lamp, and I cannot locate the “PointLight1” (shown from :55 to past 3:20) even under “Blueprint_CeilingLight”.
So I would be grateful for any guidance in which order is best to watch the tutorials from a beginners perspective, as well as if there is an updated video of that “Turning on a Light” video.
All of the versions of UE 4 are available for download from your desktop, so you can follow the video for the version it was recorded with. Open up the Unreal Engine App, click on the Library link in the left column. In the right panel you should see Engine Slots and below that there is a big + sign and the number 4.3.1. Click on the arrow next to it and up pops a menu listing all the versions back to 4.0.2. You can select version 4.2.* to install and run, then watch the videos.
When you are a total beginner I would suggest you to start with this playlist: After that choose whatever playlist you want -> e.g the 3rd person series is pretty awesome
That’s interesting! And I definitely thank you for pointing that out, jCoder. I’m not accustomed to working with in an earlier version of a program, prior to the later version. Still, just out of curiousity, considering 4.4 and 4.2 have slight (yet seemingly meaningful) differences. Would you say that once a person learns 4.2, locating the same resources within 4.4 is easier? Or is it just a case of waiting for Epic to release up-dated tutorial videos?
Again, just curious.
Thank you, ! I will definitely make sure I have those on my watch list!
Thank you both for your help.
By the way, one other question I wanted to ask, if you don’t mind. I’m assuming that the Unreal Engine using Blueprint allows for multiple camera angles at once, or does it? I saw that it had Blueprint templates for Blank, pre-made: First-person, Third-Person, Top-Down, and Side-scroll Blueprints. But I didn’t see anything for…say, a game with First-person and occasionally switching to Top-Down, or Third-Person with occasional Top-At an Angle. So I was wondering if that type of camera setup is possible, or if it is just a matter of being creative and manually manipulating the camera ourselves. Which would be fine.