In my game I plan on having some human space marines, and a variety of monsters. (Think DooM in a way)
For the humans I plan on having the skeleton be similar to the one used in the UE4 mannequin.
A lot of the monsters would have similar skeletons but very different bind poses and proportions, and maybe a few extra things here and there like giant claws, or no arms, etc… Would it be better to just have a separate skeleton per monster or try to have a common skeleton for as many characters as possible, and let some of the bones go unused?
I was looking at UT and the skaarj have a bunch of random extra stuff for hair and tails that go unused in normal human characters. I guess the benefit here is being able to reuse animations between all characters, but otherwise I can see it becoming a huge pain in the future as you add more and more random complex characters. I don’t see myself reusing some random demon’s animation for my space marine and vice versa.