Hi all. I’m going through a tutorial up on Pluralsight’s website. It’s C++ and Blueprints. The video series was done a couple years ago. Even when I follow his instructions step by step I’m getting lots of errors. I think it’s probably a combination of him using an older version of both UE4 and older VS. I’m running UE4.22 and VS2019.
Some of the problems I’m experiencing is the compiler not finding header files with Paper2D. I had to manually go enter in the path to the header file. But, even after that, I got compile errors with .generated. files.
I’m extremely new to UE development, however, I’ve been writing software for many-a-moon. :). Having said that, my primary language has been C# and my C++ is pretty crusty. But hey. I’ll dust it off.
So, yeah, I was hoping to find out if there is a doc that really shows the best practices for setting up VS and C++ to help rid of compile errors dealing with paths and what not.