Is ther a way to destroy a pacific mesh in a instance static mesh?

So I’ve used instance static meshes to make a voxel like terrain like Minecraft but I what to know if theirs a pacific way to have all the instanced static meshes to separately destroyed instead of destroying the whole thing

I got it to work but the client can’t tell the server to remove an instance So how would I do that

I have remade this question for trying to get multiplayer to work