Is their a node that gets screen resolution in PIXELS. not the get viewport node. First I tried that node and it doesn’t work what i’m trying to do and also in doesn’t get the screens resolution in pixels.
Hrmmm… what do you mean get viewport size doesnt give you want you want? What is it giving you?
Well it depends. Usually the HUD covers the whole screen (even though it’s not drawing everywhere). So the viewport size is in the majority of cases also the screen size in pixels.
Besides that there is no blueprint node doing this out of the box. If you don’t require dynamic resizing (drag and dropping the size of the screen) which isn’t a default behavior or setting anyway as far as I know you can read out / set the size in your configs. That requires C++ too but that part you will definitely need anyway once you try to implement options.
it’s giving me Dpi, Dip, or Dp. One of those three, but it doesn’t give me the screen resolution