I downloaded the latest version of the UE4 off git (release branch).
I then compiled the project and created a UE4 game project from the Top-Down project template.
When navigating the level with the view-port camera everything works fine.
When clicking play and ejecting from the pawn I can fly around in free-fly mode with the view-port camera still. However, there is an issue with the rotation.
The exact behavior is while holding right click I can rotate X degrees away from where I first pressed right click. X Appears to be about 45 degrees.
If I turn until the limit, release right click, hold right click, I can continue turning another 45 degrees.
To do a 180 I have to repeat this 4 times…
How can I turn this off?