Is the velocity in the UE4 same as the velocity in reality?

Hi guys, i wonder if the velocity in ue4 is same as the velocity in reality, physically?

i see in the CharacterMovement, there is a **Max Walk Speed", the default value is set to 600. Does it mean 6m/s ?

When i load the game, i don’t think the velocity has reached 6m/s (if the actor was in reality)

Any adcise could help!


Hello and thank you for posting such an intriguing question.

MikhailKuzovkin has a very great break down for you. Here they not only find the average run speed, but they also compare it to Unreal Units for you.

I hope this information assists you in your troubleshooting.