Hi guys, i wonder if the velocity in ue4 is same as the velocity in reality, physically?
i see in the CharacterMovement, there is a **Max Walk Speed", the default value is set to 600. Does it mean 6m/s ?
When i load the game, i don’t think the velocity has reached 6m/s (if the actor was in reality)
Any adcise could help!
WIshes