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Is the UMG button cursor type not working?

Is the UMG button cursor type not working?

When I set a button (in UMG) to use the hand-cursor instead of the default pointer… it just stays the default pointer. Have I missed a default override somewhere perhaps… or something? :frowning:

Hello,
Have you set mouse over events ? Or mouse action related to your need (dragged from player controller)

Yes mouse over events in the player-controller is set on, if that’s the setting you meant. The buttons work in their ‘hover’ state… just no cursor update.

As for dragged from player controller… where would that be done? The UMG BP or the level BP or the player controller, etc. Sorry… new to all this and am a bit lost.