Is the tutorial out of date?

Try following this tutorial: Modify and Run Your First Verse Program in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community

You’ll see that the directory for content is incorrectly named, and that when you create a new device it doesn’t show up.

Is this just a me problem, or is it the tutorial? UE 5.6

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There’s also a tab in the final code block of Basics of Writing Code 5 Practice Time in Verse | Unreal Editor for Fortnite Documentation | Epic Developer Community which prevents compilation:

using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
using { /Verse.org/Verse }

hello_world_device := class(creative_device):

    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
	
        Playspace: fort_playspace = GetPlayspace()
        AllPlayers: []player = Playspace.GetPlayers()
        if (FirstPlayer : player = AllPlayers[0]):
            if (FortniteCharacter : fort_character = FirstPlayer.GetFortCharacter[]):
                FortniteCharacter.Damage(50.0)
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The tutorial was made for an earlier version of UEFN where all verse devices were placed in a folder named CreativeDevices. This has changed and they now will be created based on the module/folder they’re on. If your verse has compiled correctly the verse device is most likely on the root folder of your project.

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