Title: Serverline widget Update Server Image not updating on client side — always shows default index
Problem:
I have a multiplayer server browser system in UE5 using Blueprint only.
-
Server creates a session and a
Serverlinewidget is added to a Scroll Box -
The
Serverlinewidget shows the current map name and thumbnail -
The server can change the map using Next/Previous buttons which updates
Current Map Index -
Update Server Imagefunction insideServerlinewidget uses aSwitch on IntonMap Indexssvariable to get the correct row from a DataTable and set the image and text
The issue:
No matter what index the server selects, the Serverline widget always displays the data from the first row (index 0).
Setup:
-
Update Server Imageis called afterSET → SERVERLINEon session creation -
Update Server Imageis also called after Next/Previous buttons changeCurrent Map Index -
Target is always
SERVERLINEvariable -
Map Index Sinput is connected toCurrent Map Index