Is the scaling tool broken in 4.11?

I just upgraded to 4.11 and now I can’t scale more than one object at a time, everything goes in different directions. If this can’t be fixed easily then I’ll have to switch back to 4.10 until it’s fixed in a later version. Is this happening to anyone else or is it just me?

Thanks

Upgraded to 4.12, same result. I tried downgrading to 4.10 but importing the stuff I’ve made while using the newer version doesn’t work so I’m kinda stuck.

It’s not broken, everything is scaling in object space, not world space. So if you rotated something and then scaled multiple objects by X axis you will get different outcome for rotated object. As far as I remember this behavior existed even in 4.7 so changing versions won’t help much in this case

I have no problems with the scaling of multiple objects at once. Could you post a GIF or youtube showing your problem?

Thanks for replying, here’s a gif showing what happens when I try to scale multiple objects(they all have the same rotation, and I’m scaling on every axis!)