Hi,
I made struct with a few variables, none of them has the SaveGame property ticked. I then made save the game object with a variable of the struct type, again the SaveGame property is unticked. So none of my variables has a SaveGame property set to true. Yet I can save and load the data using the save game slot nodes.
So what is the purpose of the SaveGame checkbox on every property in a variable, a struct and savegame object given that the data is saved when they are not ticked?
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At first it was added for Fortniteā¦
Nowadays several plugins use it, my own save plugin included:
HI, I purchased your plugin a few weeks ago ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=12)
So if I understand you correctly it is just a Flag that can be set and is not actually related to the standard UE4 saving system?
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In the game code it says that its used for āgame-specific archives with ArIsSaveGame setā
/// Property should be serialized for save games.
/// This is only checked for game-specific archives with ArIsSaveGame set
SaveGame,