I stumbled over a behavior of rotation objecte in unreal editor 4.14.3, which I cannot explain.
Maybe this behavior is correct, so please explain it to me
When you create a new object in the editor and rotate it around the different local axis, the object not only rotates around the local x,y or z-axis but around more than one. It seems like it rotates around the world axis though I want to rotate around the local.
Hi Marcel Meier! This isn’t a bug; this is how rotation is calculated. If you are changing the rotation values of the XYZ values separately as you are, then they will “add up” and give you the total rotation.
If you’re looking to rotate an object around its local space then use the rotation tool (E) in the viewport.