Is the root motion toggle not working in UE5?

I have heard that.

It works fine. Are you experiencing problems with root motion?

Well yeah, if root motion is turned off, there should be none, yet, it still seems to get through.

The root bone is at the bottom (root) of the bone chain, any animation on it will appear visually whether root motion is enabled or not. “Enable Root Motion” changes whether this animation actually moves the character’s capsule or not. Root Motion in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community Read from here to see what I mean. Animations which are “in-place” such as walking and other movement loops should have no keyframed movement on the root bone, unless your movement system is fully reliant on root motion.