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Is the options string valid shipping builds?

Hello,

I am trying to launch two instances of the same application but with different start configurations.
I was thinking about passing commandline arguments and reading the options string.
This works great in development builds.
However, if I package my game as shipping build, this method fails.
Am I doing something wrong?
Or is this feature disabled in shipping builds to prevent misuse?
Is there any alternative way to pass options in shipping builds?

Thanks in advance.

There’s Get Command Line too…
Does that work in shipping builds?

yes, Get Command Line did the trick. Even in shipping build.
Nice catch.
Thank you very much!