I’ve been using the Mover component plugin for my main character movement and figured I’d also use it for the enemy AIs. I started working on enemy AI movements and couldn’t get my basic enemy to move with a simple AI Move To node using the default AI Controller. However, I recreated the same code in a Character blueprint (using the Character Movement Component), and it works fine.
Has anyone been able to make AI pawns move with the Mover Component plugin or is this a limitation of the plugin?