Is the Mover Component not allowing AI controls and movement?

Hi,

I’ve been using the Mover component plugin for my main character movement and figured I’d also use it for the enemy AIs. I started working on enemy AI movements and couldn’t get my basic enemy to move with a simple AI Move To node using the default AI Controller. However, I recreated the same code in a Character blueprint (using the Character Movement Component), and it works fine.

Has anyone been able to make AI pawns move with the Mover Component plugin or is this a limitation of the plugin?

Thanks!

I had similar issues so I made this whole topic:

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