In 5.3, there is a Load Alembic PCG node which can be used to load point clouds in the Alembic format.
So far I’ve used datatables to import point clouds from Houdini because they can be stored as datatable assets inside Unreals content browser.
But when importing thousands, even millions of points, Alembic was much faster overall to get this many points for spawning pre-generated props into the scene.
But in 5.4 this PCG node seems to have been removed.
Does anyone know if this node still exists in the editor or why it was removed ?