Hello. I’m trying to use get children node in my rig blueprint and for that hierarchy and parameters
I’m getting this result:
As you can see, I’m getting all the child bones with _L suffix and bones from another part of hierarchy with _R suffix. Why is this happening? Is this a bug? I’m using UE5.1
Full hierarchy:
Edit:
Additional info:
I’m using this logic
and when I’m changing “Old” parameter in “replace items” node to “_R” everything works fine. But it doesn’t have any sence for me…