Is the camera-in-vehicle issue from UDK fixed in UE4?

[=;10005]
Isn’t true?
Which part?
I’m confused :stuck_out_tongue:
[/]

All of it, it was a big problem in the UDK, Cyberreality was working with us for a while to try to allow us to manipulate the camera. Also that Boone didn’t design the rollercoaster to turn the camera, he simply wasn’t able too.