HMD rotation
[=;19008]
It’s funny I was just experimenting with exact setup. does work in UE4, you can simply parent the Camera to your Plane, and set its Relative Rotation from the Device Rotation. That works great!
I also added support for zeroing out the rotation on one of the controller buttons.
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Hi ,
I’m trying to create a camera that sits inside of a vehicle that is on rails for a VR experience. I’ve so far animated my model in 3ds and bought it into Unreal and attached my camera to a bone using Blueprint. So the problem I’m having is that when the vehicle turns it dosen’t update the HMD rotation - is the Blueprint above a fix for issue? If so where do I plug the Blueprint nodes into? I’ve got a very similiar setup to the image at top of page
Many thanks,
P