Is the camera-in-vehicle issue from UDK fixed in UE4?

Wanted to update because I finally fixed the problem. Was much more simple than I had thought, spent a lot of time trying things that weren’t even close to working. The solution was to add the following somewhere in the PlayerController:

PlayerCameraManager->bFollowHmdOrientation = true;

Not entirely sure the details of why works but it sounded right so I tried it, and it does!