Is the camera-in-vehicle issue from UDK fixed in UE4?

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At the time the wiki entry was made, there are no references to translation in the UE4 player controller or player camera manager.

Given that the DK2 supports translation, as well as rotation (6DOF vs 3DOF), I expect there to be changes to the Oculus plugin that will make the current implementation break or at the very least, be missing translation support.

Remember - VR is being developed as we speak.

Stuff breaks :slight_smile:
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Ah okay, I see what you mean. Well maybe we’ll get lucky and it’ll only require changes and not a complete reimplementation.