Yes, it’s cross-platform.No, there is no extra work involved.
I’m new to Unreal Engine, but the Blueprint system seems like an amazing way to make games, especially since I have basically no programming knowledge. My question is this: if I were to make a game with low enough requirements to run on mobile using entirely Blueprints would it automatically be cross-platform compatible with iOS, Android, Linux, ect? If not how much extra work would go into making the game cross-platform? I know that making just one version of a game is a terrible idea for making it cross-platform, it would need a different UI and such to even be playable, but I want to know how much extra work is involved for JUST the cross-platform compatibility with Blueprints. Thanks!