I was researching animation optimization and while reading the documentation I got stuck in a line that is making me wonder if the Event Graph is fully ticked.
“… reduce your Event Graph logic as much as possible to achieve the best performance. The Event Graph is evaluated each Tick, with each process occurring sequentially on the Game Thread.”
What does that line mean? I was assuming that the Event Blueprint Update Animation was the one that was “ticking”.
Is this a little error on the document or is everything that I know about blueprints fundamentally wrong?