Is the Actor Sequence Component supposed to break in children blueprints?

Not entirely sure if this is the correct category or not, please let me know if not. On to the context!

I have a character blueprint that I’ve put an Actor Sequence Component. In that sequence I’ve got some other components moving around and some events being called. Everything is working alright so far.

Now, when I make a child blueprint of that character, and I start the sequence, all the components move and animate correctly, but none of the events get called. Does anyone have any insight into this? I know the plugin is “experimental” but I wasn’t expecting inheritance to not be working. I’d rather not have to recreate the sequences in every child blueprint I make, I was hoping to re-use it after making it the first time.