That doesn’t look “efficient” for me tho…
Is it possible to make this for example in C++ ? adding a node what is in C++ ?
Just put your commands in a UBlueprintFunctionLibrary function via C++. You can then call them in BP.
But yeah, in BP that’s how you do it.
use “|” as the separator between commands, e.g. stat fps | stat unit, but only works in runtime
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