Is Sub UV Texture better than Texture Sample?

subUV is not lighter, they behave differently.

You can actually use the sub-uv texture node to play flipbook animations on meshes, you cant (properly in cascade at least) do that without. additionally the sub-uv node allows for frame blending between each “page” of the flipbook.

this has been decently wel documented in the ue4 material compendium.

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