Is Sub-UV Texture lighter than Texture Sample?
Sub UV Texture can not deform UV.
But
Texture samples are UV-deformable.
Even if you use texturesample, you can work with the module of particlesystem.
Why use SubUV Texture?
Is Sub-UV Texture lighter than Texture Sample?
Sub UV Texture can not deform UV.
But
Texture samples are UV-deformable.
Even if you use texturesample, you can work with the module of particlesystem.
Why use SubUV Texture?
subUV is not lighter, they behave differently.
You can actually use the sub-uv texture node to play flipbook animations on meshes, you cant (properly in cascade at least) do that without. additionally the sub-uv node allows for frame blending between each “page” of the flipbook.
this has been decently wel documented in the ue4 material compendium.
Thansks Luos!
I am curious because the SubUV module works even when using Texture Sample …
If you do not use flipbook linear blending, Is it better to use the Texture Sample?
In that case I think the overhead of both is neglect-able, both have a few options that differ from eachother, but imho if you dont need the subUV one, use the regular texture sample one.