My scene is a building made by ArchiCAD(a Building Information Modling tool), and I had cut lots of details which can not see in our scene.And I detach the meshs which can be seen outside the building(the inside-wall is not included). Then I set every mesh’s “Overridden Light Map Res” to 512. After building light , It’s all green in the lightmap density. But here is the problem , Here is an notice bar in the right-bottom of my screen, It is said like"dynamic loading maps 200"(my language is Chinese,so I don’t know what it is in English,but it means so), the number of this notice is jumping but never been zero. and I saw my GPU memory is about 1900MB used. Also, the shadow and light of this scene look so bad,but after a long time,It will be better. So I’m confused that how u guys do with an outside architecture? and what lighting setting do u use? Is there any way to deal with those problem I met?
my computer is
intel i7 4790k
Now, I’m trying Distance Field Ambient Occlusion,but it’s looks strange,like this