Is Setting Pivot on an object or instance in a Level only for that object or instance?

I’m prototyping a level while following along the Unreal Engine 5 Megacourse on Udemy and have a question about setting and using Pivots -

Does setting the Pivot on an object or object instance in the Unreal Editor window set the Pivot for that object or instance only? Is it set on a per instance basis in the Editor window?

I’m guessing it is because none of the other instances of the same object change their position when the pivot is set on another instance.

If you adjust the pivot with ALT-Middle mouse, then it’s temporary. When you re-open the level, it will back in it’s original position.

If you change it using the modelling tools, it’s permanent, and will affect all instances of the mesh.

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Thanks @ClockworkOcean

Didn’t try it before but just tried Edit Pivot in Modeling Mode which changes the pivot and resulting location on all instances in the game level.

I’m happy using Alt middle mouse as a temporary placement tool.

Thanks again.

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