Hi, I am trying to figure out whether I am missing something with Scene Graph audio, or whether this is just a current limitation / known issue.
What I am doing:
- Import a WAV into UEFN
- Create a preset from
/Metasound/DefaultAssets/Sources/MSS_PlayRandom_Oneshot - Assign that MSS file to a
sound_componenton an entity in a prefab - Add the WAV to the array on the component
- Assign a Sound Attenuation asset
What I am seeing:
- The MSS graph seems to be read-only
- Saving the preset gives this asset check warning about
OutputFormat, saying it has an override ofStereowhile default isMono - The suggested fix says it resets it, but it does not seem to actually change anything
- The warning keeps coming back
- Most importantly, attenuation does not seem to work at all. The sound behaves like it is playing at the player/listener location instead of the prefab/entity location
I also tried mono and stereo WAV imports just to test it, and there was no difference.
So I am wondering:
- Is this just way it is right now?
- Is there a proper way to create MSS assets for this in UEFN?
- Is there a UE-to-UEFN workflow for it?
- Or is this a known bug with Scene Graph audio /
sound_component?
Any clarification would be appreciated. I mainly just want to know whether I am missing the intended setup or chasing something that is not working.