Is Rotation Normalized CRASH after upgrading main project from 5.5 to 5.7

After switching my main project from UE 5.5, to UE 5.7, my game started to sometimes crash with the following error: Assertion failed: OtherAtom.IsRotationNormalized() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 471]This is a weird error I started seeing only after upgrading. Although I did make some updates to my player character, but nothing about rotation, they were related to other stuff.I don’t use custom C++ code for my player character.

This error appears when I’m playing in editor, it seems random at times, or specific like when I exit a vehicle. Sometimes it even happens when I just play in editor, I hit play and I get crash and this error shows up. What should I do?

“Normalize” every rotation logic that I have in my code? And how would I do that in blueprint? I wish to ask you all of this, because maybe you went through the same thing and you could enlighten me…

I am getting the exact same issue, I haven’t found a solution yet though.

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Does anyone know how to fix this issue? It only happened after I upgraded to 5.7. What do I, and the other dev here in my post, and maybe also others that have this issue do now? Go back to 5.5 and redo all of the work made in 5.7, just to not get this error?

the issue of BlendPose,in 5.7.2,has repaired