After switching my main project from UE 5.5, to UE 5.7, my game started to sometimes crash with the following error: Assertion failed: OtherAtom.IsRotationNormalized() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 471]This is a weird error I started seeing only after upgrading. Although I did make some updates to my player character, but nothing about rotation, they were related to other stuff.I don’t use custom C++ code for my player character.
This error appears when I’m playing in editor, it seems random at times, or specific like when I exit a vehicle. Sometimes it even happens when I just play in editor, I hit play and I get crash and this error shows up. What should I do?
“Normalize” every rotation logic that I have in my code? And how would I do that in blueprint? I wish to ask you all of this, because maybe you went through the same thing and you could enlighten me…