I recently migrated a project from UE 5.0.3 to UE 5.1 and there was one uncanny problem I’m running into, in the editor during simulation/in selected viewport things work as expected but I was just recording some progress to share with friends in a Stand Alone game simulation and suddenly this issue occurs.
I’m moving my character by Root Animation enabled(Enable Root Motion) on the Animation Sequence
Root Motion Root Lock is on Ref Pose
no Force root Lock
true Use Normalized Root
The animation is translated forward in +Y axis
It’s a simple dodge/dash forward movement on the Character blueprint. Created this as an Animation Montage and put it in with an input key and just play.
This is incredibly odd as nothing changed in this setup between 5.0.3 to 5.1.
It works just as expected in 5.0.3 in Stand Alone Game Simulation and in Viewport.
In 5.1 it works in Viewport but does not translate at all in Stand Alone Game simulation and ends up just playing the animation on the same spot without moving at all.
The setup is identical. Is there something added in 5.1 that I’m missing or is this just bugged?