Is replication the best thing for spawning multiple of the same actor?

I have actors that spawn when I click a button, and when they’re spawned I can click on them and a description box displays on my hud widget and on it there’s a destroy button that destroys it. The problem is that instead of destroying just that one actor I clicked on, it destroys every actor like it. I’m making a city builder so I need multiple copies of the same building. In each building type I made it where “on clicked” of the destroy button it “destroy actor” and the target is “self” so it destroys itself. And when I spawn the buildings, it spawns those actors. But that isn’t working so I need a way where instead of spawning that one building multiple times, it instead spawns a copy of the building with a copy of the description box for each copy. That way when it destroys itself, it destroys only itself and not every building of that type. I’m pretty new to this so I don’t know what to use but I was thinking of maybe using replication, I don’t know a whole lot about that but I heard it’s only for multiplayer, or is there any other thing I could use? Any help would be greatly appreciated.

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I’m not quite sure if you really understand what Replication is, or if my understanding of it is still to low, BUT replication is only relevant from bringing information from Server to Client. There is no “replication” like duplicating stuff, as far as I know, and I’m also still a beginner.
Make sure to drop your blueprint and maybe I will be able to help you or others will.

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I made a more in depth post here: How do I spawn a copy of an actor that functions exactly like the original?

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