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Now, my question is: → I created a PSO file (
test.rec.upipelinecache) by playing the packaged game and then converted it intotest.spc. If I place this file in a specific location within my game project and launch the editor, will PSO caching be enabled when playing in Standalone Mode in the editor? -
ChatGPT mentioned that “the editor does not use packaged PSO data directly by default.” However, it also suggested that forcing it might be possible by:
- Placing the
test.spcfile inSaved\CollectedPSOs - Modifying the
ConsoleVariables.inifile to enable PSO caching
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The problem is, I failed to collect PSO data in the editor, so the
Saved\CollectedPSOsfolder does not exist. This is precisely why I went through the extra step of collecting the PSO (test.rec.upipelinecache) from the packaged game. -
So, once again, if I follow ChatGPT’s instructions, will PSO caching actually be enabled in the editor as well?
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Additionally, if you know the answer, please share this too: Is there a way to collect PSO data (
.rec.upipelinecache) solely by playing in the editor?