Is PSO caching available in Editor ?

  • Now, my question is: → I created a PSO file (test.rec.upipelinecache) by playing the packaged game and then converted it into test.spc. If I place this file in a specific location within my game project and launch the editor, will PSO caching be enabled when playing in Standalone Mode in the editor?

  • ChatGPT mentioned that “the editor does not use packaged PSO data directly by default.” However, it also suggested that forcing it might be possible by:

  1. Placing the test.spc file in Saved\CollectedPSOs
  2. Modifying the ConsoleVariables.ini file to enable PSO caching
  • The problem is, I failed to collect PSO data in the editor, so the Saved\CollectedPSOs folder does not exist. This is precisely why I went through the extra step of collecting the PSO (test.rec.upipelinecache) from the packaged game.

  • So, once again, if I follow ChatGPT’s instructions, will PSO caching actually be enabled in the editor as well?

  • Additionally, if you know the answer, please share this too: Is there a way to collect PSO data (.rec.upipelinecache) solely by playing in the editor?