Is possible to use more than one audio input simultaneously?

He everybody,

I’m new in the world of UE so perhaps I’m missing something…

I’m using UE for creating digital art, not video games. I want UE to capture and responde audio inputs. changing parameters like color, position, scale and so on. As far as I know, UE can only manage one audio input at a time (mic input). Since my audiocard has several audio and mic inputs, I can change the default input but I can only select just one at a time, not two or more of them.

I need to manage four audio inputs (one per instrument I want to use). Is there any way to do it in UE?

Thanks in advance!

I can see the issue you are having and after some googling it seems like the audio capture system is using the default input from your operating system. I hope someone else can chime in on the subject and help us resolve the issue.

I found this now, perhaps it might be of interest: Unreal Engine Performance Capture with Multi-Channel Audio recorded in Reaper - YouTube