I was wondering if it is possible to further destroy the mesh in which was already destroyed using destructible?
I’m atempting to create a solid object that can be broken upon attack and leave the leftover material on the ground. And the player will still be able to further destroy that particular leftover using any attack if they choose to do so.
Please advise on this.
If I remember correctly, only a single destruction depth is exposed and available in blueprints. You’d have to dig into Nvidia’s PhysX Lab to add additional levels.
I’ve read through the Nvidia’s PhysX Lab documentation as you suggested.
I think, I can possibly utilise the depth function to achieve results that are somewhat close to what I need. I’ll give it a try first in the mean time.
Thank you for your guidance.